Trading tool
FC 27 EA Tax Calculator
Type what an item sold for, or what you hope it will sell for, to see the cut EA keeps and the coins that reach your club. Add what you paid and the tool also shows your profit and the lowest sale that gets every coin back.
How the 5% EA tax works
Every completed sale on the FC 27 Transfer Market loses 5% to tax. The buyer pays the full listed amount, EA removes its share, and the seller receives the remaining 95%. Nothing else costs coins: listing is free, a purchase carries no extra charge, and a listing that expires without a buyer pays no tax at all.
One caveat: EA's help pages do not state the rate. The 5% figure comes from third-party FC 27 trading guides, which all agree on it, and this tax calculator uses it. If EA changes the rate, the results change with it.
What the four results mean
- EA tax (5%): the coins EA removes from the sale, rounded to the nearest whole coin.
- You receive: the sale amount minus the tax. This is what lands in your coin balance.
- Profit: what you receive minus what you paid, shown once you fill in the second box. A minus sign means the sale loses coins.
- Break-even: the smallest sale that returns every coin you spent on the item.
The break-even formula
To find the lowest sale price that covers your cost, take what you paid, divide it by 0.95, then round up to the next whole coin:
break-even price = what you paid ÷ 0.95, rounded up
Why divide instead of adding 5%? Because the tax comes out of the sale, and the sale is bigger than your cost. Say you paid 20,000 coins. Adding 5% points to 21,000, but selling at 21,000 costs 1,050 in tax and leaves you 19,950, which is 50 coins short. Dividing gives 21,052.6, so the real floor is 21,053.
Put another way, an item has to gain about 5.26% on what you paid before reselling it stops costing you coins. Below that line, the tax eats the whole gain.
Worked examples
The table runs the same formulas on five round numbers. Read each row two ways: as a sale (the tax and what you keep) or as a cost (the floor in the last column).
| Coins | EA tax if it sells for this | You receive | Break-even if you paid this |
|---|---|---|---|
| 1,000 | 50 | 950 | 1,053 |
| 10,000 | 500 | 9,500 | 10,527 |
| 50,000 | 2,500 | 47,500 | 52,632 |
| 100,000 | 5,000 | 95,000 | 105,264 |
| 1,000,000 | 50,000 | 950,000 | 1,052,632 |
The tax on a 1,000,000-coin sale is 50,000 coins, so expensive trades need a wide margin to justify the wait.
A flip, start to finish
Flipping means picking up an item below its usual value and listing it again for more. The tax decides whether a flip is worth doing, so run the numbers before you bid. Enter what you plan to pay in the second box and look at the break-even it gives you. If you can't sell it comfortably above that line, skip it.
Fan-site guides describe sniping, mass bidding and buying when reward drops flood the market; EA endorses none of them. It does forbid automation outright: bots and auto-buyers break its rules, while manual trading at fair values is allowed.
Selling SBC spares
Squad Building Challenges consume items, and many players sell spares to raise coins for the pieces they are missing. Each of those sales loses 5% to the tax. Before you sell a spare, check the You receive line against what a replacement would cost you later. If you are likely to need a similar card for another challenge, keeping it can be the cheaper move.
Streamlined SBCs in FC 27 accept duplicates and partial submissions, so a spare copy may do more for you inside a challenge than as a sale. Submitting is final, though: once a Player Item goes into an SBC, it leaves your club.
What the calculator cannot know
Price ranges
EA gives every Ultimate Team item a minimum and a maximum price it can be listed at. EA does not publish those limits, so we don't either. The tool will work out the tax on any number you type; if the game refuses your listing, the item's range is the reason, not the math.
Rounding
We round the tax to the nearest coin, and EA's own rounding may differ by one coin on some amounts. If a single coin decides whether a trade makes or loses money, the margin was too thin anyway.
Market access
None of this applies until your account can trade. New players open trading through a chain of Objectives first; our walkthrough on how to unlock the Transfer Market covers each step and the wait that follows.
Trading, earning or buying
Flipping is only one way to grow a balance of FC 27 coins. Our guide on how to make coins in FC 27 covers the others, from match rewards to SBCs. If you would rather spend money than hours, you can buy FC 27 coins through our partner marketplace, and today's FC 27 coins price is listed per platform and refreshed daily. EA's rules forbid getting coins from third parties, so read the risk explainer before you decide.
EA tax questions
How is the EA tax worked out in FC 27?
EA keeps 5% of the final sale amount and credits the other 95% to the seller. On a 10,000-coin sale that is 500 coins, so 9,500 reach your club. For a flip, the lowest sale that covers your cost is that cost divided by 0.95, rounded up. The calculator above handles both steps for any number you type.
Who pays the EA tax, the buyer or the seller?
The seller. The buyer is charged the listed figure and nothing more, and EA takes 5% of it before crediting the rest to the person who listed the item. A purchase never costs more than the listing says, while a sale always returns a little less. Third-party trading guides for this season agree on the rate, although EA's own help pages do not spell it out.
Do I pay anything if my listing expires unsold?
No. According to the trading guides we checked, the deduction happens only when a sale actually completes. Putting an item up costs nothing, and if no one takes it before the timer runs out, you keep the item and lose no coins. You can then relist it for a different amount, as long as that amount sits inside the range EA allows for the item.
Why is my break-even more than 5% above what I paid?
Because the cut comes out of the sale, and the sale is a bigger number than your cost, so 5% of it is bigger too. With a 20,000-coin purchase, a 21,000 sale leaves 19,950 once the cut is gone, which is short. You need 21,053 to come out even. Dividing by 0.95 and rounding up handles this for you.